float horizontalInput;
    float verticalInput;
    float skor;

    public float vSpeed = 4f;
    public float hSpeed = 2f;
    public float rLimit = 178;

    public TextMeshProUGUI aText;

    void Start()
    {
        
    }

    void Update()
    {
        Move();
    }

    void Move()
    {
        horizontalInput = Input.GetAxis("Horizontal");
        verticalInput = Input.GetAxis("Vertical");

        transform.Translate(new Vector3(horizontalInput*hSpeed,0,verticalInput*vSpeed)*Time.deltaTime);
        transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.Euler(new Vector3(0, horizontalInput * rLimit, 0)), 2f*Time.deltaTime);
    }

    private void OnTriggerEnter(Collider other)
    {
        if(other.gameObject.tag == "Enemy")
        {
            skor += 10;
            Debug.Log(skor);
            aText.text = "Puan: " + skor;
            vSpeed++;

            float valueX = Random.Range(-16f, 16f);
            float valueZ = Random.Range(-16f, 16f);

            other.transform.position = new Vector3(valueX,0,valueZ);
        }
    }